You can’t depict a civilization of sapient entities without some kind of political component coloring the interactions. A non political campaign would require no interaction of any kind with any other being capable of communicating. Unthinking creatures only.
Yeah, politics is literally at a basic level just the description of group decision making and distribution of power and resources. Good luck avoiding that in any system/story that is based around groups of players or has more than one NPC.
I think it is referring to keeping real-world politics out of campaigns. Like for instance, one time during a campaign, we blamed a museum heist on Islamic terrorits. It made the rest of the game real weird.
You can’t depict a civilization of sapient entities without some kind of political component coloring the interactions. A non political campaign would require no interaction of any kind with any other being capable of communicating. Unthinking creatures only.
Yeah, politics is literally at a basic level just the description of group decision making and distribution of power and resources. Good luck avoiding that in any system/story that is based around groups of players or has more than one NPC.
I think it is referring to keeping real-world politics out of campaigns. Like for instance, one time during a campaign, we blamed a museum heist on Islamic terrorits. It made the rest of the game real weird.