• Bronzebeard@lemmy.zip
    31·
    2 days ago

    You can’t depict a civilization of sapient entities without some kind of political component coloring the interactions. A non political campaign would require no interaction of any kind with any other being capable of communicating. Unthinking creatures only.

    • MirthfulAlembic@lemmy.worldEnglish
      25·
      2 days ago

      Yeah, politics is literally at a basic level just the description of group decision making and distribution of power and resources. Good luck avoiding that in any system/story that is based around groups of players or has more than one NPC.

    • Rooskie91@discuss.online
      6·
      1 day ago

      I think it is referring to keeping real-world politics out of campaigns. Like for instance, one time during a campaign, we blamed a museum heist on Islamic terrorits. It made the rest of the game real weird.