• Archpawn@lemmy.world
    2·
    1 month ago

    Did someone make alternate dice rules? Those are insane. Nine pages of rules, and it’s effectively impossible to figure out your odds of success.

    • Brave Little Hitachi Wand@lemmy.worldEnglish
      1·
      1 month ago

      There are loads of ways to tinker. If you want to run it for kids, use d6s and suddenly it feels like a light-hearted and easy game (significantly easier to get successes with smaller dice pools).

      The math is hardly impossible, but at least for d10, someone else has done the math. https://www.darkshire.net/~jhkim/rpg/nemesis/probability.html

      I used to have a better link where someone had a graph that gave a better sense of width likelihoods. Long story short, the curve is highly centered on twos and threes, and anything bigger is laughably unlikely unless you have special “master” dice.

      EDIT: I FOUND IT!!!

      https://asteroid.divnull.com/2008/01/chance-of-reign.html

      Good grief. I made the system by instinct and the “poke it with a stick until it hollers” method. Maybe I shouldn’t have admitted that. Ah well. I’ma hit “submit reply” anyway.

      Greg Stolze, upon reading this analysis

      That’s a lot of non-trivial math. Do I understand it, I hear you ask? Nice weather we’re having today…