• Moah@lemmy.blahaj.zone
    10·
    10 months ago

    Only D&D fans don’t want to hear “play a game better suited to what you want to do”

    That said, I’d recommend Runequest over WFRP any day of the week, and twice on weekends

    • Droechai@lemm.ee
      3·
      10 months ago

      3rd edition WHFRPG Skaven only campaigns are hilarious though

  • DragonTypeWyvern@midwest.social
    9·
    10 months ago

    Grognards are people that play old war gaming systems and complain about new things.

    They’re exactly the sort of person that wants to hear “play Warhammer Fantasy.”

  • Atlas48@ttrpg.network
    6·
    10 months ago

    Changeling: the Dreaming fan here. Our system is better suited to the roleplay side of things, several sessions can go by without a single combat, and it’s not the core focus of the system.

    • shani66@ani.social
      1·
      7 months ago

      WoD is built around actually engaging tho. Like, i have spent almost an entire 4 hour session on a lecture and then debate on the fundamentals of reality as a mage. Not even the good(-ish) dnds encourage you to stop and think about anything but the next combat.

  • NielsBohron@lemmy.worldEnglish
    5·
    10 months ago

    Haha, Mörk Borg go brrrr

    Edit: any system that’s described as “a pitch-black, apocalyptic TTRPG” and uses “scum” in place of “player characters” is ok by me.

    FFS, the official tagline is “a doom metal album of a game. A spiked flail to the face. Light on rules, heavy on everything else;” what more do you fellow grimdank dorks want?

  • Dwemthy (he/him)@lemdro.idEnglish
    3·
    10 months ago

    It’s not gritty unless character creation includes backup/multiple characters

  • the_toast_is_gone@lemmy.world
    3·
    10 months ago

    I love my WFRP campaign. I’m playing a noble’s servant who got sent on a dangerous quest by his lord to “man him up a little,” and he wound up getting mixed up with a party is complete nutcase. The rules have an odd kind of crunch to them - there’s tons of details for combat, but my GM says there’s basically no encounter design guidelines, for example. Still, it’s a great time and I can’t recommend it enough.