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Joined 11 months ago
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Cake day: August 9th, 2023

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  • What I found in the TTRPG community is that a lot of GM’s like to hear themselves talk. They write these huge paragraphs of sentences stringed together jumping from one topic to the next.

    You can even notice this in the way the D&D books are written. Instead of using easy to navigate bullet points, it is just walls of text one after the other. Trying to find some specific knowledge in that is like trying to find a needle in a haystack.

    As a data nerd, I can’t stand it.


  • Rules are important, but they aren’t the most important thing as a GM.

    The 2 things that are more important are: pacing and fun.

    Not fudging dice is important, but if it is in the way of fun, then I either just not roll or only pretend to roll.

    Same with pacing, if a roll is going to bog down the games pacing, making everything take longer for no reason other than the roll, then that roll does not matter.


  • It would allow for more creativity.

    Like a electricity Wizard who casts lightningball instead.

    They could just add rules that allow you to tweak the spells, just like how they allow for increasing damage with a higher spell slot. But also changing AoE size, changing damage type, range, changing needing to see the target, and other properties, … All which you will have to chose when preparing the spell for the first time, not to overshadow metamagic and keep the game flowing.